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Onristu by ~ssjskipp:iconssjskipp:


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconssjskipp:

Artist's Comments

My latest game, made with st1k, since he's one awesome guy. This one was 3 months into production, so enjoy.
If you love me, click sponsor link down there (the 'Sponsor Itself' one), or click the link in the game. Also, it helps if you vote 5 on newgrounds <3!

Newgrounds Version: [link]
Kongregate Version (sponsor): [link]
Sponsor itself: [link]


----------------------------------------------------
Help the world of Onristu free themselves from the darkness. Play through story mode with cute animated cut scenes and fun game play, or skip right to the action in free play mode.

Note:
All music in this game is free for people to use. No license is needed as it is all within public domain.
All other content (unless stated otherwise) is under mine and st1k's ownership.

Comments


love 2 2 joy 2 2 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconjazzexxx:
this is a really nice game
a little difficult
but i'm sure if i keep at it i'll get it
keep up the good work

--
&& while everyone else was a fruit i was the rice ball
:iconssjskipp:
Thankies :3! Glad you liked it, I enjoyed making it as much as I hope people enjoy playing it.

--
The Fruit that got in gravity's way.
:iconpsykopath:
After talking twice, the eyes half shut, theres some talking noise, you got a message noise, repeating over and over. Flash Player 10.

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconpsykopath:
Weird, works fine in IE...

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overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconpsykopath:
Well I finally got it playing, and this is great. Too lazy to mute my own music but it seemed to fit with the game :p

But this is just really really well done with the cutscenes and story and whatnot :)

Only bug I found was (works on easy, dunno bout the rest), finish some levels, save. Wait for the next level to start, refresh the page, YOU JUST FINISHED THE LEVEL! Repeat as desired.

Hmm.... that got me to 88%, then reset to 0....

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconmachinemalfunction:
Awesome game man. It's practically impossible for a touch pad user like me, but that's alright.
I saw a few little bugs, like if you are holding down the mouse at the start of the level, it draws a line from the 0,0 point to the mouse. Also, if you hover over a particular place on the buttons they glitch in and out. I'll play with a mouse on Kongregade when I get home. Gud work :D

--
:wheat:
:iconssjskipp:
Thankies :D! I'm not sure why the buttons glitch -- they're set to only run on mouse over and outs, so I assume when the tween happens that wig out *sigh*.

As for 0,0 glitch, that's probably because it didn't have time to check if you've pressed or not when the level starts, or the order of the code is a bit weird.

--
The Fruit that got in gravity's way.
:iconssjskipp:
Yeah...there's a bunch of glitches with the sounds, which really pissed me off -- they're all set to stream, and nothing through AS. My assumption is in AS3, symbols exist even if they're not shown. As a result, when MCs are loaded in, they play, and even if the main playhead moves, they're still playing.

I need to find better ways to set up sounds...:/

--
The Fruit that got in gravity's way.
:iconssjskipp:
Must be FF, or perhaps a once-in-a-lifetime glitch =o

--
The Fruit that got in gravity's way.
:iconssjskipp:
=D! 3 months weren't wasted, I assure you. I love this game, and the concept -- really came together nicely. Thanks for view + favorite!

--
The Fruit that got in gravity's way.

Details

August 3, 2008
4.7 MB
8.2 KB
150×150

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